And we will try to explain you in the simplest manner we can.
The term “metaverse” was coined as a combination of “meta” and “universe” in the 1992 science fiction novel Snow Crash. Various metaverses, such as virtual world platforms like Second Life, have been created for public use. Some metaverse versions include virtual and physical spatial integration and virtual economies, as well as a strong desire to advance virtual reality technology.
The term has been widely used as a public relations buzzword to exaggerate development progress for a variety of related technologies and projects. Information privacy and user addiction are concerns in metaverses, and they arise from issues that the social media and video gaming industry face as a whole.
Online communities have existed since at least the mid-1980s, and chatrooms, AOL instant messaging, and the first social media sites proliferated in the 1990s. In the early 2000s, World of Warcraft created a lasting social environment for millions of individuals, and communities sprung up both within and around the game. Coming onto Fortnite, joining a console platform chat with friends, and jumping into a game with them is just as sociable for younger generations as most other physical interactions.